A typical 3-match puzzle game where you can slide tiles on the field and line up 3 or more to erase them.
3 Match puzzles often have the rule of sliding one tile next to each other, but this game slides one column or the entire row.
This rule mimics PopCap Games' "Chuzzle".
I got tired of it during the production, so I will publish it in the current version.
Of the two game modes, the score attack mode can be played as it is, but the winning mode (survival mode) that was supposed to be the main is
Unadjusted and abandoned.
必要な動作環境 (System Requirements)
Windows 10 20H2 または Android 8.1 以降
画面サイズ 960 x 540 (縦画面実行時 540 x 960)
This game works in the following environment.
Windows 10 20H2 or Android 8.1 or later.
Screen resolution: 960 x 540 (in Portrait: 540 x 960)
インストール (How to install)
zip ファイル内のすべてのファイル、サブフォルダを同一のフォルダにおいて omokan.exe を実行します。
Android 版は zip ファイル内に同梱の omokan.apk をデバイスにコピーしてインストールします。
開発者オプションを有効にし、Google Play 以外の不明な製作者によるパッケージのインストールを許可する必要があります。
There is no installer for this application.
Execute omokan.exe in the same folder for all files and subfolders in the zip file.
For Android version,
copy the included omokan.apk in the zip file to the device and install it.
You need to enable the developer option to allow unknown authors other than Google Play to install the package.
Press the button to make a sound effect. Used to test the volume of the sound effect set in Sound Volume.
Set the screen orientation to Portrait or Landscape.
Immediately after changing the orientation of the screen, the layout is significantly disturbed,
but when you return to the previous screen, it becomes normal.
Set the game to window mode or full screen mode.
However, the screen resources are assumed to be 960 x 540, so full screen on a high resolution screen will result in poor image quality.
We planned to be able to change the display language in the game, but currently only English is supported.
When the check box is selected, the frame rate, the number of tile patterns that can be erased,
and the indicator when the operation is not accepted (such as during the animation of the production)
are displayed as debug information during the game.
Drag the tile in the field with the mouse or tap.
When you drag a tile, all the tiles in the same column or row will slide, and the tiles that are off the screen will appear on the opposite side.
When three or more tiles of the same color are lined up in a straight line, the tile disappears and a new tile falls from the top.
If there are no tiles that disappear, you cannot slide the tiles to that location.
Up to 8 colors can be placed in the field, but other than this, depending on the skill of the enemy or the reduction of the gauge (described later)
Black tiles may be placed.
Black tiles cannot be moved, so row and column tiles with this tile cannot be moved.
Black tiles disappear together by erasing adjacent tiles.
This is the current stage display. The current version has 8 stages in total.
The score of player.
The remaining time on the stage. When this reaches 0, the game is over. In score attack mode, erasing tiles in a chain will add the remaining time.
Current skill (Survival mode only)
This skill is in effect for the player character (left side) and the opponent character (right side).
While the gauge is decreasing (described later), the effect of the skill displayed in the balloon is activated.
When the gauge runs out, the next skill will be activated and the gauge will be maximized again.
In survival mode, the following gauges are displayed on the outer circumference of the field.
Represents the physical strength of the player or the opponent character.
If this disappears, you will lose.
The health of the player character is reduced by the skill of the opponent character.
The health of the opponent character is reduced when the player erases the tile.
Each color of both the player and the opponent has a correction value for the amount of health reduction,
and it is advantageous to prioritize and erase the effective color.
Green: skill effect time
This is the remaining time of the skill currently in effect.
It will decrease over time, and when it reaches 0, it will be replaced with a new skill and the gauge will be maximized again.
Gray: remain time for disturb tile.
The time remaining until an immovable black tile appears. Erasing the tiles will restore the gauge slightly.
It will decrease over time, and when all are gone, one black tile will appear.
Note that score attack mode does not have this gauge, but instead one black tile will appear if the tiles cannot be erased in a chain.
そのため、Visual Studio からアタッチしてデバッグ、もしくは改変できる可能性があります。
You can use this application for free.
This application is not open source software.
You may not distribute or reprint this application.
The distributed application is published as a debug build.
Therefore, it may be possible to attach and debug or modify it from Visual Studio.
You may not distribute or reprint the modified application.